Pilgrim Global buys Sable Offshore (SOC) shares worth $14.7m
Take-Two Interactive Software Inc. (TTWO) stock reached a new milestone, achieving an all-time high of 262.38 USD. This remarkable performance marks a significant milestone for the video game company, reflecting strong investor confidence and robust business growth. According to InvestingPro data, the company now commands a substantial market capitalization of $48.14 billion, with analysts setting a high target of $316. Over the past year, Take-Two’s stock has surged by 65.15%, driven by successful game releases and strategic acquisitions. The company has maintained steady revenue growth of 7.33% and received a FAIR overall financial health rating from InvestingPro. This upward trajectory highlights the company’s resilience and adaptability in the competitive gaming industry, positioning it well for future growth. Investors are closely watching Take-Two’s next moves as it continues to capitalize on its expanding portfolio and market presence, with the next earnings report expected on November 6, 2025.
In other recent news, Electronic Arts will be acquired by an investor consortium for $210 per share in cash, valuing the company at approximately $36 billion in equity. The consortium includes Saudi Arabia’s Public Investment Fund, Silver Lake, and Affinity Partners. Meanwhile, Take-Two Interactive has seen its stock price target raised by two different firms. DA Davidson increased its price target to $300 from $270, maintaining a Buy rating, citing record engagement levels for NBA 2K in September 2025. Rothschild Redburn also raised its price target for Take-Two Interactive to $260 from $227, with a Buy rating, as anticipation builds for the release of Grand Theft Auto VI. Additionally, Take-Two Interactive announced the adoption of a deferred compensation plan for key employees, effective September 1, 2025. This plan allows certain management and highly compensated employees to defer a portion of their compensation. In other developments, OpenAI plans to monetize its video generation technology, sharing revenue with content rightsholders, as user engagement has surpassed expectations.
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