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Nitro Games Oyj, a Finnish gaming company, reported its second-quarter earnings for 2025, highlighting a transitional period with a slight decline in revenues compared to the previous year. According to InvestingPro data, the company generated revenue of $12.07M in the last twelve months, with analysts anticipating a 21% sales decline for the current year. Despite improved cash positions and debt repayment, the company’s stock saw a decline of 7.96% in pre-market trading, reflecting investor concerns over the financial results. The stock has experienced a significant 40% decline over the past six months, though it has shown recent strength with a 10.8% gain in the past week. The company remains focused on long-term profitability and platform expansion.
Key Takeaways
- Nitro Games experienced a slight revenue decline in the first half of 2025.
- The company improved its cash position and paid off existing debts.
- Stock price dropped by 7.96% in pre-market trading.
- Focus remains on platform expansion and long-term profitability.
- New games and partnerships are expected to gain visibility in upcoming quarters.
Company Performance
Nitro Games characterized the first half of 2025 as a "transitional period," with revenues slightly declining compared to the previous year. Despite this, the company has maintained a focus on long-term profitability and has improved its cash position from the first quarter. The company also celebrated five consecutive years of growth, with the previous year being its best.
Financial Highlights
- Revenue: Slight decline compared to the previous year.
- Cash position: Improved from Q1 2025.
- Debt: Paid off existing debts.
- Growth: Five consecutive years, with last year being the best.
Outlook & Guidance
Looking forward, Nitro Games plans to continue its platform expansion and explore new revenue streams. The company is focusing on the MVP process for new game development and is targeting long-term profitability. Trading at an EV/EBITDA multiple of 4.26x and a P/E ratio of 7.69x, InvestingPro analysis suggests the stock is currently undervalued. Recent partnerships are expected to become more visible in the third and fourth quarters of 2025, with analysts projecting positive earnings for the full year.
Executive Commentary
CEO Jussi Tatinen emphasized the company’s strength, stating, "We are the Finnish powerhouse for action and shooter brands." Aunty Villaran, CSO, highlighted the potential of their products, noting, "Otogun Heroes is no more just a game, it’s starting to be a small franchise." Villaran also stressed the importance of the company’s workforce, saying, "Our creators are the most valuable asset."
Risks and Challenges
- Revenue Decline: Continued revenue decline could impact investor confidence.
- Market Competition: Intense competition in the gaming industry may affect market share.
- Platform Expansion: Challenges in expanding to new platforms could delay growth.
- Economic Factors: Macroeconomic pressures could influence consumer spending on gaming.
Nitro Games is navigating a challenging period with strategic focus on innovation and expansion, while addressing investor concerns over recent financial performance.
Full transcript - Nitro Games Oyj (NITRO) Q2 2025:
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Hello. Good morning. Good morning. Good morning. Indeed.
It’s Jussi Tatinen, CEO, cofounder here together with
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Aunty Villaran, CSO, cofounder, board member. Yes. Hopefully, everybody had a great summer. Indeed. Indeed.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Definitely had. Yes. We had.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Busy summer. Bit of holidays.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Bit of a holidays. A lot of activity on restaurants, some of which you already saw in the brief teaser trailer thing we showed in the beginning. We don’t usually show stuff that we haven’t announced, but this time we thought that we would, you know, tease you guys a little bit with some stuff that we have been working on just to make it more visual.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: And as we are heading to the Gamescom, the largest trade show in a year
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yes. In Germany.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Utilizing the same materials there.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: So it was
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Yeah. Good timing to show show the new new stuff to you guys also.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Gamescom is always one of the biggest events also for us every year because it’s so huge and pretty much everyone’s there. So
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: It’s little like a sec start for the second half. Yeah. And and and then things that are starting the negotiations there are something that materialize on late late late on the year or early next and
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Indeed. Cool. So let’s go forward with the webcast today. And today, we’re gonna be discussing the first half of the year and also, of course, you know, what’s about to happen or what are we doing during the second half of the year.
But for those of you who are potentially new to Nitro Games, I think every time there’s always some new people are checking out our webcast. We are the Finnish powerhouse for action and shooter brands.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: And across all platforms. Yeah. We’ve been expanding quite heavily this year to the new new platforms as it was one of the targets for the year.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. It’s one of the big goals we have. Yeah.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: All games are now played in more and more platforms and looking forwards the new ones. Yeah. All the old ones that we already have been at at some point, but the new
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And through the partner projects, we also covered the sort of console platforms. But moving forward, we intend to go there more and more with our own offering as well. And as a company, we’re one of the oldest game companies here in Finland. Almost twenty years now, we’ve been doing this.
Yeah. So since 02/2007. And and Not q one, but h one overall was very much a, what we call, transitional period for Nitro. And while the performance in terms of numbers leaves a lot of room for improvement, especially if you compare it against the previous year, I think operatively, we considered very much a success because we were able to do so many things.
And I think this is a prime demonstration of the type of volatility that’s part of the games business where we operate, where when you transition from one big project to new ones, it has an impact on the financial performance shorter term, of course.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: It’s also also prime example of how we have have built our setup so we can adjust quite fast on on those changes whether they’re coming from the projects or market or anywhere outside. We have a we have a tools and a processes and ways of working that we are quite fastly adapting into the Yeah. Whether we are scaling up or scaling down or toning up or toning down. Yeah. We are we are very fast on that.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And I’m super proud of our team that since they are so versatile with the talent, not just with being able to work on different platforms, but also versatile in terms of adapting to new team structures and stuff. We were able to pretty much instantly shift our focus on some new things that we didn’t have the bandwidth to work on previously. So so we were, I think, pretty successful in navigating through all of that. Yeah.
But more about that later on, especially what it means for the second half of the year now. Still about the numbers and the overview, the cash position we have at the end of first half of the year is actually a little bit better compared to what it was after the first quarter. And this is a result of basically two things. Part of the revenues we had during the first quarter landed in the cash flow during second quarter. And, also, we have continued the activities to improve our balance sheet.
So we’re now happily in a position where we have completely paid off the debt that we had to do these games while at the same time making sure that we keep our focus on protecting our cash in the long run and keep our eyes laser focused on the long term profitability that we are looking. And maybe still worth noting that some of the events that we’ve listed there, those new agreements with Word Interactive and Star Priest, they happen after the period.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: After the period, and we’ll be visible with them later.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Yeah. Okay. So let’s move forward. We spoke that we had some goals for this year.
So this slide here is a reminder. You’ve seen this earlier that what are those goals? So we have three. So first one is basically expanding our game portfolio. And with expanding, we mean we want The new games.
New games. New partnerships. Partnerships. And well, those three those three.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: But I think I think we have been quite efficient on on this area
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Very much. Yeah.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: In the first half. And now even after the period, there has been activities on a on a new part partnerships and Yeah. And a new new platforms areas. And Yeah. New games are something that they’re approving, and maybe we talk a little bit later about the game.
Indeed. Portfolio. But I think on a game portfolio target point of view, we’ve we’ve been Yeah. We’ve been successful.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yep. This is an area where I think we are slightly ahead of schedule compared to what we initially thought that how the year would go, so that’s definitely a thumbs up.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Second one being the global team.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And taking, you know, from the scalability of that, maximizing the potential there.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: On that area, we’ve been we’ve been working with the global team and this that structure now for eighteen years, seventeen years. And and especially on times like this, the model and the process pays off.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Definitely. And also
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: when scaling up, you know, it it it goes in a two way two ways. And we’ve been improving the efficiency on our on on our production Yeah. In internally and externally. Also, the kind of constant improvement is part part of the DNA, and Yeah. There are lots of initiatives where we are improving our ways of working with the with the global team.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And I think how these things translate in financials. Of course, everything is always actions first, and then you see the results in the numbers, you know, later on, like with anything. But but these things that we’ve now done, especially towards the summer, many of those are gonna be more visible in the numbers after the summer, obviously. But I think safe to say that we have been successful so far in taking advantage of the scalability of our global team while still improving things and developing things further.
And, also, in the middle of all of this, we’ve been able to do some new key hires in the team and and optimize it for our updated power portfolio that we have. Really happy about that.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: And creating new revenue streams and Yeah. Through the new new new platform expanses. Yes. Yes.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: And financial stability, that’s something which we want to maintain because that’s something we gained already earlier. But at the same time, we wanna grow through new revenue streams and and focus on long term profitability and also take careful investments in new products. So many of those things we have already done, but I think the thing that we’re we’re still working on this year is to, of course, build those new revenue streams bigger. So that’s not something that we can say that we would have yet accomplished this year. But then again, that’s why you have annual goals that you have twelve months to live up to those.
So but overall, we very much maintained the course that we set in the beginning of the year. And let’s talk through this course one by one and start with the game portfolio. So Otacon Heroes is a brand that’s now available on mobile. It’s on Discord. It’s on web, and it’s on PC with a game known as Otogun Heroes Supercharged.
What it is where it is not available yet is consoles. Yeah. And that’s something that, like we said earlier, that’s one of the next steps that we’re looking into that. Okay. How how do we go about that?
And other than heroes, we’ve discussed a lot about how it’s a game where we’ve, in the previous years, invested so much. And thanks to our way of developing these games, we can now use those previously invested efforts and use those to bring it both time and cost efficient to other other new platforms.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: And I feel that the Oticon Heroes is no more just a game as it’s, like, a several versions in the several platforms. It’s starting to be small franchise. Yeah. And out of that franchise, there are kind of several iterations and versions in a in a different platform Yeah. A little bit different monetization models, and and I I think that’s something that will create value for the company in the long run Yeah.
Yeah. On this kind of franchises.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And speaking of that value creation, during the first half of the year, we concluded our collaboration with Supersonic from Unity. And as a result, the game kind of returned back to Nitro, so that’s now fully in our hands. And the reason why we concluded the collaboration is that we weren’t able together with Supersonic to scale up the game to those type of levels that they are expecting. Their expectations were even larger than what what we had.
And the main sort of challenges there were related to the user acquisition and marketing, which obviously is on the publisher side if
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: you have
Jussi Tatinen, CEO, Co-Founder, Nitro Games: a publishing deal, but they’re increasing in what we call CPI, so cost per install figures. And something that we’re now doing with other than Heroes brand, also including something new that we’re playing around with that you might have seen in the trailer in the beginning, is to find ways to bring down the CPI and especially find ways to bring down the CPI in the type of scales that Nitro can operate through self publishing. So
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: And it can happen through the changes into the gameplay. It can happen changes into the marketing or even the kind of core game. Yeah. And those iterations are ongoing and some tests.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yep. Indeed. We’ve already started. Yeah. Actually, we already started, I think, before the summer with some of the tests and some some will still continue now after the summer.
Then we have a Nerf. Nerf super blast. Exactly. Yeah. And this is one of our FPS, so first person blaster game on on mobile.
And this is something that we’ve done, obviously, in collaboration with Hasbro. And we’ve discussed about NERF quite a few times earlier, and we’ve been actively looking into different opportunities. We’re currently, again, in discussions about few ones. And we’re busy trying to figure out how in the longer run, how the NERF brand and anything we can potentially do with that fits into the project portfolio. So we don’t have anything in terms of news Yeah.
From the first half on on that one, but it’s definitely not forgotten.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Yeah. Fourth fourth one, Pistolo.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. That’s new.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: That’s new. And based on our old game, Lutland Yeah. Somebody might might remember that one. And I it’s interesting in the sense that we are touching not only the new kind of gameplay, but also the new audience and the new platforms
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: With with this one and with the great partnerships taking the game into the world of iGaming.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Indeed. Indeed. And this is something that we are pretty excited about at the moment, not just because it’s new and everything new and shiny is always interesting, but also for the reasons that the dynamics in iGaming where we don’t claim to be experts in that field because we’re only scratching the surface and getting started. But what we have seen so far, there seems to be a really interesting match where we can take something that we have developed for free to play mobile and then do a couple of conversions, but essentially then take it into the iGaming space. And this is some area where I think moving forward, we definitely wanna explore more and learn more and see how these things go.
So And it’s not only the
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: old games or anything like that. But
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. But also with some new programs.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: We are we are gaining the expertise on on on our domain. There is opportunities to create totally new games into the into the mix. Then we have a warframe with the Digital Extremes.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And this is currently our longest b to b partnership. We’ve been working together with Digital Extremes for many years now. And this is a project that I’m not sure if you guys there remember, but this one we started pretty small. I think we had a very small prototyping thing in the beginning, like, many, many years ago.
Something like that. Yeah. Yeah. Where we showed that we can actually bring it on on mobile. But since then, it’s been, you know Yep.
Big partnership for us in many ways.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: It seems that the this kind of model is is something that applies to many of the many of the cases as as also the board interactive, the project with them, starting with the small and the the right expectations that when we prove ourselves and and and what we are doing, there might be opportunity for Yeah. Some bigger bigger stake on on that. Yeah. Whole whole whole project that we are working on.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And I think I’m I’m super happy that since we’re starting two new partnerships now in q three with Word Interactive and also with Starbase where where we signed an agreement also now during the third quarter. I think this concept of sort of starting small and testing out things on
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: both sides. Proving ourselves and start trying out the collaboration and that Yeah. Seems to be seems to be working for us
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And for our At least it has worked historically. Yeah. Very well. And then last, but I would say definitely not least, we’re a games company.
So it’s all about games and all about new games because, like we said in the beginning, our focus is on the long term profitability. And the plan here is basically that we wanna take all the learnings from our previous projects and ongoing projects like we always do and add up those into new product development. But we also wanna make sure that we continue this platform expansion because it widens our audience reach, widens our revenue streams, you know, builds our portfolio bigger. And as a result of the first half of the year, we now have a total of four games in the early MVP process. We haven’t announced this yet, but, again, you might have seen a little bit of those in the video clip, VIP stuff.
And two of these are mobile free to play, so we definitely want to continue exploring that domain as we are with every game, every release, we’re always getting better and better and better at the potential in free to play mobile once you finally hit the scalability.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: That’s obviously of them are enormous. PC PC premium, console premium, and exploring that old world for us Yeah. Again Yeah. And gaining gaining new new expertise and new new new kind of ways of working in That category.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: A lot has changed since the last time we we we were active on on PC. And I think other one
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Not all the features.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Is a good sort of learning tool for how the whole steam dynamics have changed. Basically, the store still looks the same, but, like, everything behind it
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: has changed. Totally different. But as you can see, how we start with the our partnerships started with something small and then with the with the success scaling scaling bigger at the same method works in our internal new games process. Yeah. Calling it the MBP process, but still it it it follows pretty much the same same kind of model internally.
Yeah. Yeah. Minimize the risk for the investment risk in the early early days. And then when there are lot enough proven results, then invest more.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Indeed. Indeed. And I think that’s well in line with the other goals we have for this year and especially, you know, the financial stability and the long term profitability. So if you compare this year to some years behind us in in Nitro, we’re making little bit more investments in new product, but little bit smaller in terms of money.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Yeah.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: And why we can do that is because we have obviously learned, but we have so much more efficiency in the team. Exactly. And speaking of which, let’s move to our second goal for the year to further develop our global scalable team and take advantage of the nature of the structure we have because there is something unique in Nitro that we always wanna repeat and Yeah. One of the big USPs. I’d say it’s
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: our our creator’s the most valuable asset, anyway, the team Yeah. Internal and and and our global partners. Yeah. And this is the model that we’ve been working now for eighteen years.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. And always further developing it.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Further developing, improving it. And it’s not only scaling up, it’s it’s toning down. It’s not scaling scaling down, scaling up. And I think the flexibility that the model brings, that when there are different kind of projects, we always have a suitable skill sets and the people sorting for the different different projects. And, also, that gives us a benefit of adjusting fast.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Yeah. And in addition to having those benefits or I think not in addition to, but I think what’s the sort of key secret behind those is that our core team is so experienced and so so professional that they have worked on so many different type of games, not just in Nitro, but wherever the previous carriers might
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Different platforms, NGs.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Platforms. Styles.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Yeah.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: So that that’s where it really shines that as a as a company, especially when we talk about our in house stuff, we always seek super seasoned talent in connection with we have very active programs for junior, junior, and trainers. And trying to nurture people into this business as well. And about the longevity, if we then move to the third goal we had, which is financial stability, If you look historically or zoom out, we now have five years of consecutive growth under our belt. Last year was therefore clearly the best best year of those five, which is exactly as it’s supposed to be. And now if you look at the first half of this year, it’s a transitional period, which doesn’t look as good as our first half of last year.
But that said, our focus and margin is still very much in this long term line and long term profitability. So if we then transform into h one numbers a little bit, basically, what happened here is that we concluded our big, big, big project with Netflix, then we transitioned from that shift at the teams to focus on some of our new games, which we didn’t have the bandwidth to work on those earlier because everybody was busy with other stuff. They also allowed us to kinda, like, return Autogun Heroes back to us and look at it a little bit differently moving forward. And it allowed our business development to add up to the situation and work on some new partnerships in the b two b. So all of those things that had to happen, we were able to do.
But, obviously, actions come first and results follow. So actions have kinda happened, most of them already during the h one or pretty much soon after that, but the results will then follow later.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: Exactly. And now it seems also that the sentiment on the market is is is brightening up and
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: That there is a sentiment that the games industry has been trying to start healing up twice. And now maybe third time, and maybe it’s a third time set says the truth.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Yeah. It’s been a little bit tough in the industry around us for three years now maybe.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: After the pandemic, I think.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. Yeah. And I saw a good LinkedIn post from one of our industry friends saying that there has been, like like you said, two sort of false starts that maybe know the third is is is the one where it actually, you know, goes. Of course, you never know. But then again, from Nitro’s perspective, it’s not like we don’t care because, of course, we care and we care a lot.
We love this business, so we want it to go well. But we also know that thanks to our almost twenty years of doing this business, we know how to navigate through these things. So so we’re not super concerned about that because we have been able to figure things out there regardless of what’s happening in the world around us. And then looking at the numbers in a little bit more detail, like, we can see is that the first half of the year, our revenues slightly declined compared to last year, and this is a direct result of moving from previous big projects and then securing new ones after the reporting period. And this then again translates to basically everything below that.
Yeah. There’s some changes in the staffing costs, which for us are basically in the materials and services, but also in the employee cost and personal cost. So it’s combination of those two. And, basically, in the long run, our main focus in this transitional period is usually to Exactly.
So that’s again what we have done here, and our cash position is slightly better than what it was at the end of q one. And we wanna make sure that whenever we go through short term transitions, we always have that long term mindset. Hence, we wanted to make sure that we continue improving our balance sheet, paying off debts. We wanted to make sure that we invest in new product development, but do all of this in a very And protecting the cash while doing all. Yeah.
Exactly. Exactly. So, therefore, I think we conclude the first half of the year. I think it’s safe to say that we have successfully navigated through this transitional period. We now have a new portfolio, very much refreshed.
Opportunities. New opportunities. We have a great team set up at the moment that we are built for these new opportunities. And we have that financial stability, thanks to some of our previous actions that we can now leverage moving forward as we continue and push forward towards a better h two. Exactly.
Yes. So that concludes our webcast presentation part.
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: And now
Jussi Tatinen, CEO, Co-Founder, Nitro Games: it’s time to see if there’s any questions. Let me check here quickly if there’s anything in the in the inbox or anything. It pretty much seems like maybe not. So perhaps we have
Aunty Villaran, CSO, Co-Founder, Board Member, Nitro Games: been Everything was clear.
Jussi Tatinen, CEO, Co-Founder, Nitro Games: Yeah. We have been very preemptive in our press days at this time, it seems. Coolness. So thank you everybody for Thank you so much. Tuning in.
Very much look forward to meeting you again in October when we deliver our third quarter report and the webcast. And we are now gonna go unpack and head for games the Commsco. Yes. A lot of business development this week. Thank you all.
Have a great week. Bye bye. Bye.
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