KAYAC Inc. engages in the content business in Japan. It offers SNS / web promotions, XR/VR, event planning, branding, gamification, and SDG services; system engineering services; and Tonamel, a tournament format where organizers can manage their tournaments. The company is also involved in the creation of social games, hyper-casual games, etc.; metaverse, regional capitalism, gaming online tutor, esports schools for school children, advertising, wedding, real estate, funeral service, forestry/timber processing, resort, investment, and cyber safety businesses; and esports event planning and management, distribution, and production. KAYAC Inc. was founded in 1998 and is based in Kamakura, Japan.
Metrics to compare | 3904 | Sector Sector - Average of metrics from a broad group of related Technology sector companies | Relationship Relationship3904PeersSector | |
---|---|---|---|---|
P/E Ratio | 17.0x | 21.5x | 6.2x | |
PEG Ratio | 1.68 | 0.15 | 0.01 | |
Price/Book | 1.2x | 1.3x | 1.8x | |
Price / LTM Sales | 0.4x | 1.6x | 1.5x | |
Upside (Analyst Target) | - | 0.5% | 19.1% | |
Fair Value Upside | Unlock | 18.6% | 13.0% | Unlock |